Quackle hints — 2026-05-03
Today's Quackle (#14), walked one forced move at a time. Where the flock starts, then the first forced duck, then the closing step. The full 7×7 grid sits behind a toggle at the foot of the page.
Hint 1 — where the flock starts
Reveal hint
Each pond's ducks have to form one connected flock. Ducks in different ponds can't share an edge — there's always water at the shore. Start with pond A: 4 ducks packed into 4 cells leaves the least room, so the first forced duck tends to land there.
Hint 2 — your first forced duck
Reveal hint
A duck sits right across the pond edge from cell R2C4, so the gap rule forces R2C4 to be empty.
Hint 3 — the last duck
Reveal hint
Finish by narrowing pond C to its last legal flock shape — cell R1C6 can't be a duck in any remaining shape.
Show today's answer
Ducks at R1C1, R1C2, R1C5, R2C1, R2C3, R2C5, R2C7, R3C1, R3C3, R3C6, R3C7, R4C2, R4C6, R5C1, R5C2, R5C7, R6C1, R7C1, R7C4 — 19 ducks across 7 ponds, each flock connected and separated from its neighbours.
FAQ
How do I play Quackle on mobile?
Quackle works on any modern mobile browser. Tap a cell to toggle it between empty and duck — no typing needed.
What time does Quackle reset?
Each Quackle goes live at 00:00 UTC. Every player gets the same puzzle on the same date, wherever they are.
Is Quackle always solvable by pure logic?
Yes. Every Quackle board is generated, then re-solved by a flock-and-shore-gap checker that only uses forced moves. If a candidate board needs a guess, it's rejected before it reaches the queue.